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When converting a chunk to vertex data, we want to try and make sure that we only include render visible faces. Rendering faces that are occluded by other blocks would be inefficient, so we only send faces that are exposed in a chunk to the GPU.。业内人士推荐新收录的资料作为进阶阅读
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ВсеОлимпиадаСтавкиФутболБокс и ММАЗимние видыЛетние видыХоккейАвтоспортЗОЖ и фитнес,更多细节参见新收录的资料
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